Title

Virtual Reality, Appropriation, and Property Rights in Art: A Roundtable Discussion

Document Type

Article

Publication Date

1994

ISSN

0736-7694

Publisher

Yeshiva University Benjamin N. Cardozo School of Law

Language

en-US

Abstract

Virtual reality is user-interfacing technology that tracks the kinetic movement, changes, and reactions in the body of an operator using devices that provide comprehensive and exclusive sensory excitation (in the sense that perceptual input from outside the system is excluded as much as possible). The technology simultaneously allows information and commands to be input back into the system as effortlessly as possible. Virtual reality can be thought of as total sensory immersion in the input and output of a computer system: everything one sees, feels, and hears comes from the computer, and everything the user does goes back in. It's an interactive illusion. Some of the devices currently being developed include gloves, complete field-of-vision "viewers" or "head-mounted displays," dual-source sound systems that mimic the effect of three-dimensional sound, body suits, magnetic field trackers, prosthetic and robotic devices and holographic projectors.

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